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Music technology is a diverse field that requires practitioners to be multi-skilled, adaptable and adept at collaboration across different disciplines and media. Developments in music technology signal trends and evolutions in music practices, creation and consumption. Our core philosophy is to develop musical, academic and technical skills through the exploration, application and support of creative practice.
This course is aimed at aspiring sound engineers, record producers, sound designers, live sound mixers, contemporary composer/producers and performers who wish to develop their skills using a hands-on approach to learning and research across digital and analogue sound creation, recording and production techniques, sequencing, synthesis and programming, spatial studies, context, history and criticism.
Develop specialist skills in areas such as audio post-production for media, broadcasting, performing with technology, live sound reinforcement, applications of music technology in education, and analogue record production including tape ops and vintage equipment maintenance.
Kingston's extensive facilities include recording studios, rehearsal rooms, Pro Tools, Ableton and Logic-based MIDI/editing suites, synth labs, and our analogue/hybrid Visconti Studio.
Follow us on Instagram @kingstonunimusic to see some of the great work we and our graduates are doing.
Attendance | UCAS code/apply | Year of entry |
---|---|---|
3 years full time | W370 | 2025 |
Please note: Teaching on this course may take place on more than one KU campus.
Main Location | Kingston Hill |
As part of Kingston School of Art, students on this course benefit from joining a creative community where collaborative working and critical practice are encouraged.
Our workshops and studios are open to all disciplines, enabling students and staff to work together, share ideas and explore multi-disciplinary making.
Music technology is a diverse field and this course enables you to study it from a broad range of perspectives. You'll work with digital, analogue and hybrid music technology tools to create high quality sound and music productions. From record production to software programming, sonic art and performance, you will develop technical and artistic skills across a range of musical styles and contexts.
Years 1 and 2 are made up of four modules, each worth 30 credit points. Typically, a student must complete 120 credits at each level. In Year 3, students will take a capstone 60 Professional Project module along with two optional modules.
In Year 1, you will develop your technical and creative skills through practical instruction in synthesis, sampling and sequencing. You will explore the history and evolution of music technology and study modern recording and sound engineering techniques. You will also undertake training in critical and diagnostic listening. In the Sonic Environments module, you will be introduced to the science and aesthetics of real and imagined spaces.
30 credits
Hands-on instruction and practice in synthesiser programming, sampling, sequencing, electronic composition and orchestration. You will learn how to create unique instrument patches and sounds and use them effectively in music productions. Curriculum will cover beat making, groove writing, and style arrangement using Logic Pro and Ableton Live.
The musical concepts of melody, rhythm, harmony, and form will be explored as applied to the principles and techniques of writing and arranging using computers.
30 credits
Through this module you will learn about the history of music technologies, how they have evolved to the present day, transforming how music is conceived of, played, heard, consumed and understood. You will critically engage with key developments led by inventors, producers, artists, composers, technicians in recorded music, live music, art and film. This module also requires you to begin to develop your professional identity and active citizenship, through exploring concepts including understanding ethical issues and values, design thinking, and commercial awareness.
30 credits
This module offers hands-on study in modern recording and sound engineering. Students will learn about analog and digital consoles, microphones, audio signal flow, DAW session management, the principles of signal processing, audio editing and contemporary mixing techniques. You will also receive training in critical and diagnostic listening.
30 credits
This module provides an introduction to the science and aesthetics of real and imagined environments, their acoustics and spatial phenomena. You will engage in creative practice research that will consider a wide range of inter-connected practices: from installations, location recording and measuring impulse responses in real environments, to examining how sound behaves in virtual spaces: interactive game environments, VR, soundtracks and soundscapes. You will learn the fundamentals of acoustics, sound diffusion and absorption, and get to grips with the basic operation of physical modelling software applications.
In Year 2, while continuing to develop and diversify your skills, you will specialise in performing with technology and audio post-production. You will also learn more about careers in the music industry and undertake a work placement. All students will have the opportunity to be trained in sound engineering in the Visconti Studio.
30 credits
Building on recording and engineering skills developed in Year 1, this module will focus on the aesthetics of production from a range of genres, using the Visconti Studio live room and instrument collection. You will research and critically engage with 20th-century recording and production legacies by attempting to recreate configurations and set ups associated with 'signature' sounds of the past: Phil Spector, George Martin, Brian Wilson and Tony Visconti. You will record and produce music in a variety of styles using a mixture of analogue and digital techniques, and will learn how to master to 1/4 inch tape.
30 credits
In this module you will study a range of topics including copyright law; contracts and legals; performing, publishing and synchronisation rights; publicity and social media; income streams for musicians and music technologists; publishing and the internet income; management, agents, promoters; live music events and merchandising; self-assessment and tax; and the role of unions.
You will also critically evaluate your own personal development through reflection on your progress and goals, as a means of developing your creative practice to explore problems beyond your discipline. This will be supported through personal development planning (supported by your Personal Tutor), enabling you to evidence your understanding of the skills you are developing, through all the work you are creating as part of your course, in preparation for Level 6.
30 credits
From performing with laptops, interfaces, rigs, triggers, live effects manipulation, electronics and video, this module will encourage diversity through a range of performance and collaborative practice. You will also examine case studies, consisting of a range of historical and contemporary performance practices across a variety of cultures and styles.
30 credits
Study on this module will see you creating, editing and manipulating music and sound in a range of media postproduction scenarios, including trailers, TV, advertising, film and games. You will develop practical skills in Foley and ADR (automatic dialogue replacement) recording, editing, design and creation of sound effects, as well as creating audio assets for game soundtracks and interactive media.
In Year 3, you will work with a supervisor to develop a personal project in your chosen area. You will also be able to choose from a selection of up to two optional modules covering commercial music production, analogue recording, live sound management, music technology in education and broadcasting.
30 credits
As part of this module, you will develop a comprehensive theoretical and practical grounding in professional recording, mixing and mastering practices. The module will be taught in the Visconti Studio, with a mixture of lecture demonstrations and practical workshops, during which you will learn to record, mix and master and develop a comprehensive understanding behind the science, technology and traditions that underpin these practices.
30 credits
This module will develop Future Skills through engagement with Apply. It encourages you to plan for your continuing personal and professional development, and to consolidate your individual approach to managing your career and future learning, by further strengthening your professional skills and identity, and global citizenship.
You will critically evaluate your own personal development through reflection on your progress, as a means of developing your creative practice, and to explore complex problems beyond the University (i.e. within the wider social, cultural, economic, environmental, and industrial contexts). This will be supported through personal development planning, enabling you to evidence your understanding of the skills you are developing, through all the work you are creating as part of your course, and to set goals and take actions which further your ambitions.
You will also begin to consider your future prospects in a chosen discipline within the music technology through your reflections in your PDP portfolio and in your reflection from a presentation of a guest lecturer. As part of this module, you will also be given an industry brief that will further develop your understanding in a specific field of music technology. Finally, you will be encouraged to develop professional networks.
30 credits
This module provides hands-on experience in live sound reinforcement and event management. It covers monitoring, lighting and projection, stage design, professional conventions, working with performers and promoters, and logistics. You will train on live mixers and gain experience engineering live sound at events held in a variety of external venues. You will put on shows and organise a small tour, working with local venues and promoters. There will be opportunities to work with local partners in Kingston where possible.
30 credits
You will produce a substantial creative piece of work which develops your skills in a specific area, marking the culmination of your degree work. It is designed to enable you to work independently in an area that excites and interests you. You may choose to create your work within performance, composition/production or a research dissertation. You will be supported by themed group seminar meetings as a whole cohort, supplemented by individual tutorials. You will work towards the major project of your choice and produce a reflective summation to evaluate your work within a wider context.
Optional modules only run if there is enough demand. If we have an insufficient number of students interested in an optional module, that module will not be offered for this course.
Embedded within every course curriculum and throughout the whole Kingston experience, Future Skills will play a role in shaping you to become a future-proof graduate, providing you with the skills most valued by employers such as problem-solving, digital competency, and adaptability.
As you progress through your degree, you'll learn to navigate, explore and apply these graduate skills, learning to demonstrate and articulate to employers how future skills give you the edge.
At Kingston University, we're not just keeping up with change, we're creating it.
Scheduled learning and teaching on this course includes timetabled activities including lectures, seminars and small group tutorials.
It may also include critiques, project work, studio practice and performance, digital labs, workshops, and placements.
You'll be taught through lectures, workshops and seminars by highly experienced academic staff who are active performers, composers and producers. Classes run throughout the day and evening, with regular concerts, gigs and recitals taking place during the academic year. Music industry guest speakers and performers, brought to the University via a series of masterclasses, will be a significant feature of this course and help enhance the process of learning.
Tony Visconti's name is synonymous with ground-breaking music. He is one of record production's great innovators who has worked with some of the most dynamic and influential names in pop, from Marc Bolan/T-Rex and Thin Lizzy to David Bowie, The Damned and U2. In the Visconti Studio he works with students and Kingston University staff, as well as invited artists, to produce records.
This course will be taught at the Coombehurst complex at Kingston Hill where Music currently has use of four designated buildings. These house a range of specialist facilities to help support study including the prestigious Visconti Studio, the centre of Kingston University's research and teaching project The Heritage and Future of Analogue Recording and Production.
There are also two additional recording studios, two postproduction suites, two Mac-based computer labs, an equipment loans room, and a range of teaching spaces and rehearsal rooms.
The Coombehurst complex is a lively, stimulating environment, well-suited for music making.
Watch this video to hear legendary music producer Tony Visconti explain why sharing his skills and experience with students at Kingston University's Visconti Studio is so important to him. The world-renowned record producer and David Bowie collaborator taught students at the Visconti Studio as part of his role as visiting professor at the University.
Depending on the programme of study, there may be extra costs that are not covered by tuition fees which students will need to consider when planning their studies. Tuition fees cover the cost of your teaching, assessment and operating University facilities such as the library, access to shared IT equipment and other support services. Accommodation and living costs are not included in our fees.
Where a course has additional expenses, we make every effort to highlight them. These may include optional field trips, materials (e.g. art, design, engineering), security checks such as DBS, uniforms, specialist clothing or professional memberships.
Graduates work in roles such as music producer, sound engineer, live sound manager, sound designer, event manager, music programmer, post-production sound editor, foley artist and sound recordist, music teacher, composer and music manager.
The scrolling banner(s) below display some key factual data about this course (including different course combinations or delivery modes of this course where relevant).
The information on this page reflects the currently intended course structure and module details. To improve your student experience and the quality of your degree, we may review and change the material information of this course. Course changes explained.
Programme Specifications for the course are published ahead of each academic year.
Regulations governing this course can be found on our website.