BA (Hons) Interaction Design focuses on human experience, employing a human-centred approach to interactive storytelling and immersive experience design. You will create and design interactions and experiences that address urgent issues and experimental ideas through innovative technologies, creative responses, and critical speculative practices. Emphasising creativity and adaptability, BA (Hons) Interaction Design promotes learning through making with access to world-class workshops and fabrication facilities, including digital making and immersive media labs.
The course is uniquely situated within the Department of Illustration Animation, renowned for nurturing graduates who become leading practitioners in their fields. As a student, you'll be an integral part of this dynamic community and collaborative atmosphere that encourages the exchange of ideas, processes, and methods, fostering new opportunities and growth within the discipline.
Please note: this course is still subject to validation. Some course information may not be available at this time.
Attendance | UCAS code | Year of entry |
---|---|---|
3 years full time | W280 | 2025 |
Please note: this course is still subject to validation.
Please note: Teaching on this course may take place on more than one KU campus.
Main location | Kingston School of Art, Knights Park |
As part of Kingston School of Art, students on this course benefit from joining a creative community where collaborative working and critical practice are encouraged.
Our workshops and studios are open to all disciplines, enabling students and staff to work together, share ideas and explore multi-disciplinary making.
The course nurtures your ability to develop innovative practices through digital and analogue methods. Exploring interactive narrative, game design, extended reality, and trans-media storytelling, you will integrate participation design and physical fabrication with creative computing and emerging technologies to create new ways to reach audiences and tell stories.
By engaging with pressing societal issues, you will deepen creative and critical thinking through contextual studies, contemporary philosophy and inclusive design practices. Set briefs, self-initiated projects, and collaborative assignments are developed to build confidence and self-awareness to showcase your strengths through critical discussions and peer interactions.
Interdisciplinary collaborations and real-world projects with creative industries provide practical experience, applying your skills in professional contexts. Access to staff practitioners and alumni networks offers further insights and opportunities through professional talks, studio visits, and work placements.
The first year introduces principles of interaction design through its focus on human experience and the body as instrument. It asks primarily how we receive and understand information and how we communicate effectively with sensitivity to audience needs.
credits
credits
credits
credits
The second year takes an expansive approach to interaction design practice. It explores our environmental experience and sees the body in space. Outward-facing and immersive activities are engaged to situate action, invite agency and contextualise experience.
credits
credits
credits
The third year addresses complexity and nuance across interaction design platforms. It considers collective experiences by understanding bodies as network. Autonomous approaches to learning, speculative outcomes and the development of individual creative practices are supported.
credits
credits
30 credits
Building on the links between research and practice embedded at Level 5, Independent Research Project in Critical and Historical Studies module focuses on in-depth research, critical enquiry and reflection on questions and critical issues emerging in you' own practice, and pertinent to the practice of their own discipline.
Over the module, you will initiate and develop an individual research topic; identify and evaluate appropriate archives, bodies of critical literature, visual/material sources and research methods; manage your study time; engage with and respond to tutorial dialogue and peer feedback, and apply critical and analytical skills to produce an output of 5-6,000 word (or equivalent) representing the culmination of your research project. You will be supported by a series of lectures, seminars, and tutorials.
Embedded within every course curriculum and throughout the whole Kingston experience, Future Skills will play a role in shaping you to become a future-proof graduate, providing you with the skills most valued by employers such as problem-solving, digital competency, and adaptability.
As you progress through your degree, you'll learn to navigate, explore and apply these graduate skills, learning to demonstrate and articulate to employers how future skills give you the edge.
At Kingston University, we're not just keeping up with change, we're creating it.
The course will be delivered though workshops, lectures, seminars, individual and group tutorials, project briefs, live briefs, demonstrations, study visits, peer learning, independent learning, and study skills.
Methods of assessment for the course are by practical and written coursework.
The course is taught at Kingston School of Art, one of the leading art and design institutions in Europe.
Our teaching is guided by two principles: that our students learn by the process of making; and that students are critical practitioners who contribute to the development of the subject areas.
Many of the staff in Kingston School of Art are current practitioners and have extensive experience and professional links, helping you to develop your skills, networks and gain access to industry contacts.
Students studying Interaction Design BA (Hons) can look forward to a broad range of professional opportunities and creative careers that include the following:
The information on this page reflects the currently intended course structure and module details. To improve your student experience and the quality of your degree, we may review and change the material information of this course. Course changes explained.
Programme Specifications for the course are published ahead of each academic year.
Regulations governing this course can be found on our website.