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If you're considering a career in professional design, this course provides the skills, knowledge and practical experience you'll need. Design work covers domestic and commercial furniture, housewares and ceramics, industrial and technology products. Using our workshops, you'll have a platform for experimentation and discovery. You'll study key themes, such as sustainability, manufacturing and the roles that designers play in industry. The course collaborates and engages with industry at all levels, from live industry briefs to masterclasses and talks by industry professionals.
Your work will be promoted through international design competitions, major graduate shows and external exhibitions. You'll graduate with a professional portfolio of work, giving you a springboard to employment.
Please follow us on Instagram @product_furniture_kingston to see some of the great work we and our graduates are doing.
Attendance | UCAS code | Year of entry |
---|---|---|
3 years full time | W260 | 2025 |
Please note: We do not accept applications for Year 2 (Level 5) or 3 (Level 6) entry onto this course.
Please note: Teaching on this course may take place on more than one KU campus.
Main Location | Kingston School of Art, Knights Park |
As part of Kingston School of Art, students on this course benefit from joining a creative community where collaborative working and critical practice are encouraged.
Our workshops and studios are open to all disciplines, enabling students and staff to work together, share ideas and explore multi-disciplinary making.
The Product & Furniture Design course focuses on practical experimentation informed by the use of materials, technologies and production processes. You'll learn about the qualities of materials, their potential sustainability and appropriate application. You'll study the roles that designers play, and the impact design can have on social, political, environmental and commercial contexts.
Year 1 introduces you to the principles of design through studio-based learning. A number of introductory projects help you explore materials, sustainability, research methods, design prototyping and presentation skills. Alongside these projects, you will receive masterclass introductions, for example in hand sketching, Photoshop, Illustrator and CAD. Lectures are delivered for the Product & Furniture Design history module in addition to materials / production knowledge.
30 credits
This module introduces the student to the fundamental 2D and 3D design skills and tools necessary to successfully develop, communicate and represent ideas and concepts to themselves, their peers and the outside world in a variety of media. The application of free-hand drawing and rendering techniques are explored in relation to points within the process of product and furniture design and development. Additionally simple 3D model making methods and presentation techniques are introduced to enhance the students' ability to communicate ideas effectively. The subjective nature of design is investigated through form development exercises in which the outcomes are reflected on in relation to visual language and perception.
30 credits
This module introduces you to the process of design and the importance of observation, idea generation, concept development and communication skills. The design process is established as a strategy for the successful development, evaluation and refinement of design ideas.
Importantly you will begin this "process" with a user-centred design philosophy, putting the person at the centre of the process, understanding their needs and desires. You will gain an initial understanding of product and furniture design practices and the role of the design as it relates to empathies such as human factors, ergonomics and manufacturing including where appropriate the role of contemporary issues such as sustainable design practice.
Fundamentally, this module takes advantage of user-focused design techniques to create inspired and relevant design solutions. Context is introduced, materials and form giving are explored, all supported by the introduction of creative tools like brainstorming and design workshops where appropriate.
30 credits
The aim of this module is to introduce students to the fundamental principles and components of workshop and studio practice as they relate to the concept of 'designing through making' and the creative application of technology.
Through a range of projects, workshops, experiments and exercises the module explores the relationship between materials, techniques, processes, technologies and meaning.
The module develops the key areas of 2D and 3D analogue and digital communication including model-making, workshop techniques, visual language and communication, graphic layout and composition, materials and manufacturing technologies. The emphasis in this module is on developing a creative understanding of the core competencies that underpin product and furniture design practice.
30 credits
Materials and Making constitutes an introduction to design histories and the theoretical, historical and cultural contexts underpinning product and furniture design. Sessions address particular ideas and practices that have shaped and constructed our contemporary understanding of product and furniture design as a meaningful social, cultural and economic activity.
Attention is given to the relationship between design and contexts of production, consumers and consumption, technologies, technique, the politics of labour, materiality, and ethics/responsibility. The intertwined histories of design and modernity and modernisation will be addressed, as well as what practices, histories and conceptualisations of design were excluded from or displaced by such developments, from women designers to indigenous and vernacular craft practices.
An integral part of this module is the close consideration of designed objects and the understanding of these in relation to larger contexts of meaning and interpretation.
Year 2 introduces the processes of design, nurturing personal working methods, critical thinking and decision-making abilities. Projects are longer and students are expected to go from a sketch to a finished prototype within either industry or set projects. This is a discovery year in which students have the freedom to experiment and explore new design approaches, intelligent making and alternative presentation methods including film. Students learn the importance of context and user-based research.
30 credits
The aim of this module is to develop understanding of the potential roles and responsibilities of the designer and enable students to contextualise their personal design vision and ambition. The emphasis in this module is on developing design sympathies and an awareness of a project's stakeholders and how to work creatively and effectively within established project parameters.
The module encourages understanding of how to develop work in a dynamic and appropriate manner, equipping students with the ability to express opinions and adopt different perspectives in relation to a range of issues and contexts (social, commercial, cultural, environmental and political).
Students are expected to further develop their knowledge and ability in developing design solutions and communicating these physically, digitally, verbally and visually. The module aims include the design of a contextual portfolio in preparation for Level 6.
30 credits
The module aims to introduce students to the concept of intelligent making as it relates to the creative and appropriate use and application of materials, technologies and manufacturing processes. Emphasis is placed upon direct experimentation and investigation of materials, technologies and processes and the development of conceptual yet practical design outcomes informed through an understanding and awareness of the affecting factors of batch production. The module also seeks to introduce the concept of prototyping as an industry standard method for presenting fully resolved objects and artefacts in context prior to industrial or batch manufacture.
30 credits
The module seeks to provide an environment for the discussion, debate and engagement with potential future design and manufacturing issues.
The module encourages the concept of 'future-gazing' and the adoption of a 'science-fact' philosophy to underpin a rigorous and robust conceptual design process that seeks to identify 'real' future design needs and design opportunities. The module also encourages 'live' client projects and industry collaborations as a means of contextualising and framing the learning outcomes.
You are asked to consider the impact of technology on specific areas of society, the environment or industry and engage in the development and dissemination of strategic design outcomes which either encourage further debate or propose sustainable design solutions in relation to defined future scenarios.
30 credits
This module builds on the historical and thematic content introduced at Level 4 and emphasises the theorisation of contemporary furniture and product design practice. A series of lectures, seminars, workshops, tutorials, screenings and visits informs and support your own emerging research interests and the development of independent visual and academic research skills that cross history/theory and design practice. Lectures and seminars will deepen critical and theoretical engagement with contemporary issues in furniture and product design. Seminar tasks and assessments are carefully designed to foreground projects that support the location of furniture and product design as a discipline. Research methodologies are introduced though case studies and practical activities that reflect the issues explored through the module's contemporary content.
You have the option to take an additional year to study abroad.
In the final year, the practice of Design is supported. Using knowledge and working methods developed across the previous years you develop two major projects. These are personal projects evidencing your insights, research and development process. A final portfolio informed by your career aspirations and a written dissertation is required. Where appropriate we continue to introduce live industry projects and studio visits to promote professional practice knowledge.
30 credits
The aim of this module is to enable you to demonstrate your ability to engage in the design and serial manufacture of objects and artefacts. The production project is an opportunity for you to develop concepts and strategies for innovation and creativity not only in terms of design but also in relation to the methods and techniques of manufacture.
The module promotes a holistic understanding of the process of research, design and manufacture and encourages an iterative 3D material orientated process of design and development. Production project design solutions require an insight-led approach to conceptualisation and design specification to ensure the requisite design empathy and appropriateness.
You are encouraged to contextualise your individual practice, with the opportunity to embark on industrial collaborations where appropriate. The production project submission encourages completed works in production as well as editions and series.
30 credits
This 'capstone' module allows you to demonstrate your personal design philosophy through both the execution and choice of their major project. Capstone is an application of skills and knowledge, and a reflection on your learning through the course evidenced via the major project. Prior to commencement, you are required to submit a project proposal to be scrutinised and sanctioned by tutors and peer group.
You will consolidate the professional skills you have gained and demonstrate your strategic application through their research, design and development process. The ability to engage in critical debate and present work professionally, both visually and orally, is fundamental.
This module expects you to deliver professional and creative design solutions with a clear narrative. Consultation with academic and industry experts combined with intellectual contextual and sociological drivers should inform their work. This module is a bridge to your future study, work life or career.
30 credits
The aim of this module is to enable you to develop a means of promoting your employability through the presentation of an integrated body of work that represents both the concrete outcomes of your creative work and highlights your transferable skills, ie those personal and professional skills and qualities that may not be directly evident in a body of creative work.
The module draws together and develops a number of elements of your work produced during your three years at Kingston in order to present a complete picture of your range of abilities, personal design interests and ambitions. It is essential that the outcome of the module captures a sense of your personality and identity and therefore engenders a sense of self within the folio.
This module requires you to develop a coherent and fluent portfolio, which demonstrates strategic skills, knowledge and creativity relevant and appropriate to their graduate ambitions. You are encouraged to give careful consideration to the appropriateness of the methods and techniques used to creatively communicate all these aspects of their work to an external audience such as potential employers.
30 credits
Building on the links between research and practice embedded at Level 5, the Critical and Historical Studies (CHS) Dissertation: Research and Reflection module focuses on in-depth research, critical enquiry and reflection on questions and critical issues emerging in students' own practice, and pertinent to the practice of their own discipline.
Over the module, students will initiate and develop an individual research topic; identify and evaluate appropriate archives, bodies of critical literature, visual/material sources and research methods; manage their study time; engage with and respond to tutorial dialogue and peer feedback, and apply critical and analytical skills to produce a 7-8000 word written Dissertation, supported by a series of lectures, seminars and tutorials.
Embedded within every course curriculum and throughout the whole Kingston experience, Future Skills will play a role in shaping you to become a future-proof graduate, providing you with the skills most valued by employers such as problem-solving, digital competency, and adaptability.
As you progress through your degree, you'll learn to navigate, explore and apply these graduate skills, learning to demonstrate and articulate to employers how future skills give you the edge.
At Kingston University, we're not just keeping up with change, we're creating it.
Scheduled learning and teaching on this course includes timetabled activities including lectures, seminars and small group tutorials.
It may also include critiques, project work, studio practice and performance, digital labs, workshops, and placements.
This Product & Furniture Design BA (Hons) course is taught in the Design School, Kingston School of Art. Our staff are practising designers, researchers and academics who'll enrich your student experience with contemporary issues, events and challenges. Influential guest speakers reinforce the currency of the course, providing the latest insights into practice.
You'll use our studio spaces and facilities to experiment and explore new ways to push the boundaries of projects and open discourse across disciplines.
Collaborative and multi-disciplinary teamwork is actively encouraged between students, across faculty courses, international institutions and with industry.
Throughout the course, you'll be encouraged to explore and develop expertise in current design approaches, techniques, media, and application including branding, editorial, interactive design, packaging and 3D design, advertising, information design, digital moving image, sustainable and experiential design.
Skills and techniques such as typography, photography, moving image, printmaking, rapid proto-typing, analysis and research, human factors, presentation, interactive and graphic software all support project work by helping realise solution-led ideas.
Depending on the programme of study, there may be extra costs that are not covered by tuition fees which students will need to consider when planning their studies. Tuition fees cover the cost of your teaching, assessment and operating University facilities such as the library, access to shared IT equipment and other support services. Accommodation and living costs are not included in our fees.
Where a course has additional expenses, we make every effort to highlight them. These may include optional field trips, materials (e.g. art, design, engineering), security checks such as DBS, uniforms, specialist clothing or professional memberships.
Graduates work globally in product and furniture design, industrial design, exhibition design and interior design. Many graduates establish their own design companies whilst others progress to postgraduate study.
Examples of roles include:
Employers that look for graduates in this field include:
The scrolling banner(s) below display some key factual data about this course (including different course combinations or delivery modes of this course where relevant).
The information on this page reflects the currently intended course structure and module details. To improve your student experience and the quality of your degree, we may review and change the material information of this course. Course changes explained.
Programme Specifications for the course are published ahead of each academic year.
Regulations governing this course can be found on our website.