Computer Animation MA
Subject and course type
- Computing and Information Systems
- Games and Digital Media
- Postgraduate
Launch your career in the creative industries with the Computer Animation MA from Kingston University. At Kingston, we are an active member of The Independent Game Developers' Association (TIGA) and the British Interactive Media Association (BIMA). On this course, you will gain access to the latest industry software. Learn how to use tools like Autodesk Maya & Mudbox, Arnold, Maxon One (including Zbrush), Nuke, Mari, Adobe Suite and Substance 3D, and Animbot.
You are reading:
Prepare for an exciting career in animation
Join the creative industries with a robust portfolio that demonstrates exactly what you are capable of.
The Computer Animation MA from Kingston University can be the gateway to a career in exciting, fast-evolving new industries.
Combining input from input from industry practitioners and experts, as well as guest speakers, you’ll glean experience from across the sector.
You’ll also be inspired by collaborating in a studio environment with students from other Digital Media courses. Working with games designers and programmers may guide your area of interest towards a range of potential career paths.
At Kingston, you will hone your skills using industry-popular production tools and a calendar of tutorials and workshops. You’ll also have plenty of allocated time for exploring your areas of personal interest.
If you are creatively minded, you love technology and have a scientific approach to art, I highly recommend this course. You will do a range of artistic skills such as acting, storyboarding and character sculpting, all the way to technical aspects such as rendering and lighting, compositing, topology and rigging. This course also offers choice: the final major project allows you to hone your skills and learn new technical workflows.
Student work
Why choose this course
Our Computer Animation MA is part of the Digital Media Kingston suite of courses, which aim to provide you with a unique range of creative and technical skills.
Throughout this course, you will learn how to apply the following to create 3D works of art in fast-paced, project-focused modules:
- clean modelling practices
- UV mapping
- shading
- texturing
- rigging
- animation
- lighting
- rendering
- compositing techniques
Access to state-of-the-art equipment and resources will help you to achieve your goals. For example, Rokoko wireless motion capture suits, 24-inch Wacom Cintiq Pro, XP-Pen Artist 24 Pro graphics displays all help to bring animation visions to life. Whilst various cameras (including 360 cameras), lenses, tripods and lighting and sound recording equipment will allow you to create HDR image-based lighting, and Wacom Intuos graphics tablets
Beyond practical tools, our first-class technical facilities include our Digital Media Studio (with blue and green screen), Motion-Capture Suite and high-spec workstations. These tools mimic a professional environment to prepare you for a career in Digital Media.
Students particularly enjoy our Centre for Augmented and Virtual Environments (CAVE), where you can create VR apps with a number of Sony PlayStation developer kits.
What’s more, you’ll tackle project briefs and deadlines, and problem-solving challenges and exercises. These will enable you to enhance your communication skills and help prepare you for your future career.
Your Final Project module will give you creative freedom to pursue your own area of interest. You’ll produce a substantial piece for your growing portfolio, ready for graduation.
Kingston is an active member of The Independent Game Developers' Association (TIGA).
Kingston is an active member of the British Interactive Media Association (BIMA).
Choosing Kingston University was like wielding a double-edged sword. After working in the animation industry for four years, I wanted a professional course that would allow me to deepen my expertise in my chosen specialization, while also gaining exposure to other specialized fields. The Computer Animation MA at Kingston University did just that, helping me hone my skills while acquiring new ones such as 3D asset creation, character design, and the fundamentals of VFX. These skills gave me a comprehensive understanding of the entire animation production process.
Facilities
Course content
3D animation: You will learn about the principles of animation, body mechanics, character performance and scene setup. You will study fundamental concepts applying them to practical workflows to create believable and appealing character animation. You can join in on motion capture sessions with our Rokoko Wireless Mocap kit.
Digital sculpting and 3D modelling: You will explore a range of concepts, techniques, and tools for building hard-surface models and creating characters. These disciplines will be informed by underlying design concepts, as well as by reference collection, and an appreciation of anatomy and visual narrative.
UV mapping, shading and texturing: You will learn the inner workings of producing complex shading networks and creating photo-real surfaces with multi-layered, PBR practices.
Character rigging: Bring your character to life with the technical skill sets and tools of 3D rigging.
Lighting and rendering: Capture your 3D creations in the best light, conveying story and mood, by applying cinematic lighting. You will learn the tricks of the trade to balance render speed and quality for producing eye-catching renders.
Compositing: You will be able to seamlessly integrate your CGI assets into live action footage, and maximise post-production flexibility, by learning 2D and 3D match-moving, colour grading, advanced rendering and compositing techniques, along with other post-production methods.
You will also work as part of a team, comprised of students from different media disciplines, undertaking simulated client briefs that have previously included augmented reality children's books, driverless car interfaces, virtual fashion shows, and interactive transparent displays for museum exhibitions. You will learn how to present yourself to potential employers through your professional presence and portfolio.
In every module, you will be expected to grow through active participation in formative animation exercises in and out of the classroom.
Work placement scheme
Many postgraduate courses at Kingston University allow students to take the option of a 12-month work placement as part of their course. The responsibility for finding the work placement is with the student; we cannot guarantee the placement, just the opportunity to undertake it. You may find securing a professional placement difficult as they are highly competitive and challenging, but they are also incredibly rewarding. It is very important to prepare and apply yourself if this is the route you wish to take. Employers look for great written and oral communication skills and an excellent CV/portfolio. As the work placement is an assessed part of the course, it is covered by a student's Student Route visa.
For a student to go on placement they are required to pass every module first time with no reassessments. It is the responsibility of individual students to find a suitable paid placement. Students will be supported by our dedicated placement team in securing this opportunity.
Find out more about the postgraduate work placement scheme.
Modules
Core modules
30 credits
You will work with a multidisciplinary group of students as appropriate for your course (User Experience Design MSc, Game Development (Design) MA, Game Development (Programming) MSc and Computer Animation MA); involved with the digital media production process in response to a project brief developed in consultation with the industry panel and/or research staff. Projects concern contemporary platforms, such as iPhone, Android, Windows, Playstation, Xbox and Next Generation controllers and innovative input devices. You also develop a professional profile (online CV/portfolio) fitting for your role and intended destination which you maintain throughout the course.
- Coursework: report, prototype, and presentation (group and individual)
- Schedule: allow one weekday per week in the first semester
- Staff: course staff
30 credits
Students will benefit from having some prior experience with animation concepts, 2D and/or 3D animation practice. This module will enable them to develop their 3D animation skills further in creating dynamic and appealing animation for application in both film/TV and games production. Fundamentals and theory, such as the 12 Principles of Animation and study of reference, will underpin the development of a portfolio featuring body mechanics and character performance animation. Students will also learn basic techniques in rigging, such as parenting, constraints, IK solvers, utility nodes, set-driven keys, etc. in order to animate models.
On completion of the module, students will have the ability to animate assets for different applications (film, television, computer games).
This is a practical module where the majority of students' time is spent working with 3D software. Similarly, the assessment is practically based.
60 credits
The Digital Media Final Project, as a capstone project, consolidates the knowledge gained in earlier modules and is informed and supported by prior learning.
You will interpret the coursework into a practical solution and demonstrate skills in defining, analysing and developing a substantial solution to an individually defined design related problem. You will utilise an advanced understanding of contemporary digital media practice. The research and documentation of the project is an integral part of the submission; reflecting on the process, as well as the critical analysis and methodology of the research itself. The research will be conceptually integrated within the practical work. Individual project topics are expected to be wide ranging and provide the opportunity to fully investigate a practical situation, underpinned by a critical report on the work produced. Topics must allow the opportunity to position work with respect to business, social and cultural goals and identify and apply appropriate technology as a means of delivery.
On successful completion of the module, you will be able to:
- Critically apply theoretical knowledge of design and evaluate contemporary discourse on the subject.
- Demonstrate the application of design research methods in formulating concepts and ideas.
- Originate design propositions through the application of appropriate design ideologies, research principles, methods, materials and technology, forms, means, actions or interventions.
- Engage in the critical reflection of own work and in peer review related to the development and production of the major project, employing skills of evaluation, contextualisation and communication.
- Disseminate the research process and outcomes of the final project with appropriate currency and consideration of audience.
30 credits
Students will benefit from having some prior experience with 3D asset creation. This module will enable them to develop their 3D skills further in creating production pipeline friendly assets, e.g. hard-surface vs. organic modelling, UV mapping, digital sculpting, and producing both stylised and photo-realistic materials and textures. Students will also learn lighting tools and methods, as well as advanced rendering techniques, to showcase their assets to industry expectations.
On completion of the module, students will have the ability to model and texture assets for different applications (film, television, computer games).
This is a practical module where the majority of students' time is spent working with 3D software. Similarly, the assessment is practically based.
30 credits
This module builds on prior competency in using 3D modelling and animation software. It develops your 3D skills further and enables you, by guided self-study, to develop specialisms in areas that affect the look of a scene. That could be a photo realistic look, or a stylised look that aims to promote an emotional response from the viewer. Content will include rendering techniques, illumination techniques and the combination of individual elements by means of compositing.
On successful completion of the module, you will be able to:
- Make assessments of the technical requirements of a shot, to achieve particular look.
- Successfully composite 3D assets into a live action scene, and composite together elements of a 3D rendered scene.
- Evaluate the correct techniques required to evoke a particular mood or emotion in a still or moving image.
Professional placement
Professional placement
120 credits
The Professional Placement module is a core module if you're following a masters programme that incorporates an extended professional placement. It provides you with the opportunity to apply your knowledge and skills in an appropriate working environment, and develops and enhances key employability and subject specific skills in your chosen discipline. You may wish to use the placement experience as a platform for a major project or your future career.
It is your responsibility to find and secure a suitable placement opportunity; this should not normally involve more than two placements which must be completed over a minimum period of 10 months and within a maximum of 12 months. The placement must be approved by your Course Leader prior to commencement to ensure its suitability. You will have access to the standard placement preparation activities offered by the Student Engagement and Enhancement (SEE) group.
Read more about the postgraduate work placement scheme.
Coming from a 2D animation background, Kingston University has given me the opportunity to expand my knowledge by learning the core principles and more advanced aspects of 3D animation, including modeling, animation, and VFX, each with its own specialized software. My dream is to work in the gaming industry, where I hope to contribute exceptional and impactful work to the community. This course is the perfect way to gain the skills I need to achieve that goal and prepare for future career opportunities.
Career opportunities
The technical and creative skills provided by this Computer Animation course are applicable in areas related mainly to the movie and games industry. The skills you’ll learn on this course can also apply beyond the animation industry alone. Skills and knowledge on modelling, texturing, rigging, animation, and compositing can be transferred across different roles. Advertisement, architectural design and web-based applications all require a similar set of transferable skills.
Graduates have gone on to secure roles within film and games companies, such as Industrial Light and Magic, MPC, Rebellion, Relish, Kuato Studios and Ballistic Moo. Whilst others have excelled in advertising, 3D printing, VR medical training and architectural design.
My time here at Kingston has helped me strengthen my foundation as a 3D Animator. This has helped me gain more experience and insight into the industry pipelines from creating the 3D assets to Animating 3D rigs and compositing a short film as my final project. This has been a crucial part of my learning from a knowledge base and especially in my technical skills. Thus, giving me the confidence in my skills and allowing me to look forward to making my way into the industry.
Teaching and assessment
When not attending timetabled sessions you will be expected to continue learning independently through self-study. This typically will involve reading journal articles and books, working on individual and group projects, undertaking preparing coursework assignments and presentations, and preparing for exams. Your independent learning is supported by a range of excellent facilities including online resources, the library and CANVAS, the online virtual learning platform.
As a student at Kingston University, we will make sure you have access to appropriate advice regarding your academic development. You will also be able to use the University's support services.
A course is made up of modules, and each module is worth a number of credits. You must pass a given number of credits in order to achieve the award you registered on, for example 360 credits for a typical undergraduate course or 180 credits for a typical postgraduate course. The number of credits you need for your award is detailed in the programme specification which you can access from the link at the bottom of this page.
One credit equates to 10 hours of study. Therefore 180 credits across a year (typical for a postgraduate course) would equate to 1,800 notional hours. These hours are split into scheduled and guided. On this course, the percentage of that time that will be scheduled learning and teaching activities is shown below. The remainder is made up of guided independent study.
- 15% scheduled learning and teaching
The exact balance between scheduled learning and teaching and guided independent study will be informed by the modules you take.
Your course will primarily be delivered in person. It may include delivery of some activities online, either in real time or recorded.
Type of assessment
- Year 1: Coursework 100%
Development of a portfolio of computer animation work samples (including fully-textured and rendered 3D models, VFX compositions, and character animations), presentations, essays, production blogs.
We aim to provide feedback on assessments within 20 working days.
Join a dedicated cohort of students which provides the opportunity to build a life-long network of colleagues. Some modules are common across other postgraduate programmes therefore you may be taught alongside students who are on these courses within the School.
Fees and funding
Fee category | Fee |
---|---|
Home (UK students) | |
Full Time | £11,400 |
Part Time | £6,270 |
International | |
Full Time | £17,600 |
Part Time | £9,680 |
Fee category | Fee |
---|---|
Home (UK students) | |
Full Time | £10,900 |
Part Time | £5,995 |
International | |
Full Time | £16,900 |
Part Time | £9,295 |
Funding support for postgraduate students
If you are a UK student living in England and under 60, you can apply for a loan to study for a postgraduate degree on the government's website.

Scholarships and bursaries
For students interested in studying Computer Animation MA at Kingston, there are several opportunities to seek funding support:
The Kevin Walsh Scholarship is a one-year scholarship for a taught masters course in the School of Computer Science & Mathematics. It covers the cost of the home fees for a masters degree as well as providing a maintenance grant.
For more information, visit the Kevin Walsh Scholarship page.
Applicants to Computer Animation MA can apply for the BAFTA UK Scholarship Programme. Each successful BAFTA Scholar receives up to £12,000 towards their annual course fees, as well as mentoring support from a BAFTA member.
For more information about this scheme, the benefits included, and criteria for eligibility, please visit the BAFTA website.
The Inspire the Future Scholarship offers a 40% reduction in fees for taught masters or postgraduate diploma courses with September start dates. 20 scholarships are available for progressing Kingston University graduates.
For more information on how to apply for this scholarship, visit the Inspire the Future Scholarship page.
International postgraduate students could receive up to £5,000 towards tuition in their first year of study.
For more information on how to apply for these scholarships, visit the International Scholarship page.
If you are a Kingston University 2024/25 undergraduate progressing to a 2025/26 postgraduate degree (taught or research), you could get a 15% reduction in tuition fees.
For more information on how to apply for this scholarship, visit the Postgraduate Progression Scholarship page.
Kingston University offers a 10% discount on full and part-time postgraduate degree course tuition fees to our alumni.
For more information on how to apply for this discount, visit our alumni discount page.
Additional course costs
Some courses may require additional costs beyond tuition fees. When planning your studies, you’ll want to consider tuition fees, living costs, and any extra costs that might relate to your area of study.
Your tuition fees include costs for teaching, assessment and university facilities. So your access to libraries, shared IT resources and various student support services are all covered. Accommodation and general living expenses are not covered by these fees.
Where applicable, additional expenses for your course may include:
Our libraries have an extensive collection of books and journals, as well as open-access computers and laptops available to rent. However, you may want to buy your own computer or personal copies of key textbooks. Textbooks may range from £50 to £250 per year. And a personal computer can range from £100 to £3,000 depending on your course requirements.
While most coursework is submitted online, some modules may require printed copies. You may want to allocate up to £100 per year for hard-copies of your coursework. It’s worth noting that 3D printing is never compulsory. So if you choose to use our 3D printers, you’ll need to pay for the material. This ranges from 3p per gram to 40p per gram.
Kingston University will pay for all compulsory field trips. Fees for optional trips can range from £30 to £350 per trip.
Your tuition fees don’t cover travel costs. To save on travel costs, you can use our free intersite bus service. This route links the campuses and halls of residence with local train stations - Surbiton, Kingston upon Thames, and Norbiton.
If you choose to do a placement year, travel costs will vary depending on your location. These costs could be up to £2,000.
You will learn the basics of Maya, Zbrush, Substance Painter, and Nuke alongside additional use of Adobe. It also provides a few external lessons on acting or live drawing, which can help expand your animation and modelling skills. This program gives you a free hand when choosing your final project, which allows you to build a strong portfolio piece, to your specialisation
Our modern teaching environment
The technical resources that are available to students on this suite of courses include:
The games development suite contains a number of Sony PlayStation Portable developer kits (PSP). Students will be able to develop for this platform under an academic development agreement with Sony.
In addition students have access to Xboxes and Microsoft XNA Game Studio developer software. A number of other consoles are also available, including Wiis and Sony Playstation 3. The lab is equipped with 3D graphics software such as Maya. You’ll also have access to a body modelling suit.
We recently purchased three sets of Rokoko's Smartsuit Pro units with Smartgloves, and facial capture bundles. The hardware is accompanied by their proprietary 3D software, Rokoko Studio Plus, as well as real-time integration plugins for Maya, Unreal, Blender, and Unity.
The Rokoko motion capture suit, Smartsuit Pro, has a wireless range of up to 100 meters and requires no external parts. The suit can even create its own hotspot that you can log your device onto if you are on location. Operating the suit and software requires minimal prior training and is intuitive to those without technical expertise.
The suits have 19 x 9-DoF IMU motion trackers embedded in the design. 3D orientation accuracy ± 1 deg.
The gloves have 7 x 6-DoF motion trackers embedded in the design, for hand and finger tracking, and run 400 Hz. The motion trackers do not include magnetometers, so they are immune to magnetic distortion.
We recently purchased four of these 24-inch state-of-the-art machines. They feature 4K resolution, virtually no parallax, 14 ms response rate, 1000:1 contrast ratio, 1.07 billion colours, multi-touch controls and ergonomic controls. Sculpt and texture your projects in comfort and style!
The IGS-190-M mobile capture suit is one of the most mature gyroscopic inertial motion systems and features nineteen matchbox-sized gyros attached to individual straps on a flexible lycra suit. The gyros are the fastest in the market (at 1,200 deg/sec).
Eight suits can be used simultaneously with a wireless range of over 100 metres radius and sensor resolution is 0.1 degree. Set-up time is approximately 15 minutes; the suite requires a small amount of calibration and time for the gyros to settle. The suite was purchased from Animazoo, a specialist in the area of motion capture with an IGS-190-M being used to animate the cartoon character 'The Crazy Frog', amongst many other cartoons and computer games.
A multimedia and graphics studio that houses 39 Pentium 4 PCs all with DVD writers and our full graphics software, which includes:
- Maya Suite
- ZBrush
- Mari
- Nuke
- Adobe Production Studio
- Premiere Pro
- Photoshop
- Illustrator
- After Effects
- Encore
- Audition
- Flash
- Dreamweaver
- Fireworks
- Combustion
The digital media workshops provide a wide range of software and specialist technical support in the key areas of CAD, 2D and 3D design, digital imaging and processing, high-quality photographic printing, audio and video production, mono and colour printing (up to A3+), and large format plotting (up to B0+).
64 workstations with the following specs:
• AMD Ryzen Threadripper PRO CPU
• 32Gb RAM
• Nvidia RTX A5000 GPU
• Dual monitors
600 workstations with the following specs:
• Dell Precision
• Intel i7 CPU
• 32Gb RAM
• Nvidia GeForce RTX 3090 GPU
The professional photography suite includes two digital imaging areas providing 26 Mac Pro computers running Photoshop software for digital image development and high-quality digital scanning. Professional quality digital printing, from A4 to A2 is also available. The photography suite is supported by a team of technical and academic staff.
This area comprises a studio of 100 square metres and has all you need to record broadcast quality programming. The space has a 14-metre infinity cove painted white, heavy black curtains and an eight-metre professional film blue screen. The studio space has been built with flexibility in mind and any combination of setups can be accommodated within the area with regard to filming. The studio is equipped with three Panasonic HVX200 high definition cameras in a studio specification with matte boxes, dolly tripods and P2 16 GB cards.
The lighting array consists of a Kino Flow system combining Image, Zip and Para Beam light fixtures with Dedo modelling spots. The whole array is controlled by a 64-channel DMX desk.
The post-production suite comprises 10 top-of-the-range Macintosh computers, the majority of which are running the Intel CPU. They are all based on the Black Magic uncompressed broadcast system and are controlled by a central video server running the Apple XSan network. There is a massive 20 terabytes of storage and can stream up to 10 full HD streams across the network in real-time. At SD we can stream approximately 40 streams of video at once.
This suite consists of networked G5 Macintosh Power PCs with Dual 2.3 GHz processors, 2 Gigabytes RAM and a GeForce 6600 Graphics Card or a Radeon 9600XT graphics card running the industry-standard version of Maya. The Apple Xsan Server and Intel MAc Pro FailOver server have an Infortrend 15 TB disk array, QLogic 15 port Fibre switch, Fibre Optic Channel duplex AV data transfer with Netgear 24 port ethernet switch, Ethernet Metadata transfer and 48 port patch bay with 16 port fibre distribution interface.
We have Morae usability testing software, a Tobii eye tracker and can accommodate one-on-one usability tests, focus groups and observational studies of collaborative work in a variety of settings. A range of computing devices are also available, which include mobile phones, touch screens and very large monitors.
Research vehicle website: we also operate a website for studying live web traffic (real online behaviour in context).
This area comprises a control room and an audio booth with talkback and video monitoring facilities. There is an extensive sound FX library and high-quality transducers suitable for high-quality voice and/or sound track recording. The studio is able to cater for both post- and pre-production sound to image work and runs with Final Cut Pro/Soundtrack Pro as its central engine.
Studying here at this University has opened up lots of opportunities where I got to make connections with different people through the portfolio review sessions who are currently working in the industry and getting some personal feedbacks from them on my work helped me a lot to focus more on the career prospects while improving along the artistic knowledge which is required.
How to apply
Before you apply
Please read the entry criteria carefully to make sure you meet all requirements before applying.
How to apply online
Use the course selector drop down at the top of this page to choose your preferred course, start date and mode, then click 'Apply now'. You will be taken to our Online Student Information System (OSIS) where you will complete your application.
If you’re starting a new application, you’ll need to select ‘new user’ and set up a username and password. This will allow you to save and return to your application.
Application deadlines
We encourage you to apply as soon as possible. Applications will close when the course is full.
Information required to confirm your place
If English is not your first language, we will require proof of your proficiency to allow us to confirm your place on the course. This will generally be either an IELTS or TOEFL test certificate, which can be forwarded to us after you have submitted your application. If you do not hold a formal English language qualification, please indicate how you have acquired your proficiency in written and spoken English.
After you have applied
If the postgraduate admissions tutor requires further information or wishes to invite you to interview they will contact you directly. You will then hear whether your application has been successful.
If you do not clearly meet the standard entry requirements and the admission tutor wishes to see a portfolio from you, you will be sent an email asking you to upload your portfolio to your Kingston University OSIS account. Further details on how to do this will be provided at the time.
Course changes and regulations
The information on this page reflects the currently intended course structure and module details. To improve your student experience and the quality of your degree, we may review and change the material information of this course. Course changes explained.
Programme Specifications for the course are published ahead of each academic year.
Regulations governing this course can be found on our website.
What our students and graduates say
Choosing Kingston University was an easy decision for me. The University's exceptional resources and industry connections – including access to the latest industry software like Autodesk Maya, Substance Painter, Nuke, Mari and Adobe suite, alongside high-spec workstations and advanced facilities such as the digital media studio and motion capture suite – are crucial for my development as an artist in computer animation. My plan is to build a career as a vehicle artist in the gaming industry. My time at Kingston has been instrumental in preparing me for this. The skills I have acquired in this course, including advanced modelling techniques, UV Mapping, texturing, shading, and rendering have greatly enhanced my expertise. Additionally, the experience of creating detailed 3D assets and collaborating with my peers in a multidisciplinary environment has honed my ability to work on complex projects. I feel fully prepared and eager to enter the industry, knowing that Kingston has equipped me with the technical knowledge and practical experience needed to excel as a vehicle artist.
The MA Computer Animation course offers everything that I could ever ask for. I love to study and be immersed in an academic environment, so to be back at university has been an amazing experience for me, combined with the fact that I am diving deep into a fascinating topic that I love, and I have the opportunity to meet likeminded people that share the same passion. Every module is a new exciting surprise and every subject opens a new array of professional possibilities. The opportunity to approach the course as a part time student was another key factor when it came to making my decision. The part time option allows me to attend class without impacting my life commitments.
This is a highly technical course that will equip you with the skills you need to work in a professional setting, be it in Film or Games. It has a very supportive staff with a range of guest lecturers and gives you great learning tools to learn both in classroom and outside. The part-time option was one that really drew me to the course and allowed me to return to studying and reduce the impact on my professional career. I kept working as a freelancer and studying for this course at the same time, though at times was challenging to juggle both, it is possible and the staff at Kingston are very accommodating and always make time for one-on-one support.
Studying Computer Animation MA at Kingston University was a lot of fun but also challenging being very full-on, learning new things from day one! I learned many new skills and made many friends. The lecturers are friendly, approachable and clearly knowledgeable of the subject they are teaching. The University also offers some great networking opportunities, making you aware of any conventions or meet ups going on in London or nearby areas, hosting video calls with industry professionals and hosting the occasional Game Jam for you to join. Overall, Kingston University is a great choice for anyone looking to learn a Computer Animation skillset nd would highly recommend it!
Taking the computer animation course has been a rewarding educational experience for me as a creative. I started the course with my background in graphic arts, with little to no animation technical skills. I was learning most things for the first time and while there was so much to go through, the structure and support given facilitated a confident and smooth transition from graphic artist to animator. The course touched on everything I expected and more, so I now have an idea of my potential and preferred place in the animation industry.
The Computer Animation course at Kingston University provides a comprehensive foundation in key areas such as modeling, texturing, UV mapping, lighting, rendering, and compositing—all of which are essential in a professional 3D pipeline. My ultimate goal is to become a successful 3D artist, and I believe the comprehensive training and resources provided by Kingston have equipped me with the skills and knowledge I need to excel in the field.