The image of the villain in 3D animation has always been a stereotype in the minds of the audience. How to design the villain characters to break the limitation and make them more acceptable to the audience is the main idea of this project. The project reviews the early literature and explains how to design more attractive villain characters to help other character designers.
I worked as an intern in CG PowerEducation for two years, from 2010 to 2012. My main work included original painting design, scene design, 3D character model production, 3D scene model production and 3D character action design.