MA Illustration at Kingston School of Art takes a critical and research-led approach to image production and visual storytelling. Visual storytelling is understood in the broadest possible terms; making connections and building relationships between images, words, situations, objects, people and places. We are interested in the potential of research-led approaches to image production to generate knowledge, and we embrace process as a mode of meaning making. Students are supported to craft thoughtful, provoking and illuminating visual stories through a carefully curated programme of study that examines discipline specific notions of rigour, innovation, positioning and inclusivity.
The diverse positions and experiences our students bring to the course are integral to our key aim of examining and challenging existing illustrative practices by fostering knowledge and generating debate in relation to the challenges, ethics, and impact of visual representation globally across professional and public territories.
We align ourselves to SHAPE (Social Sciences, Humanities and the Arts for People and the Economy) a collective name for social sciences, humanities, and the arts, developed by the British Academy as a tool to tell the story of these subjects as a 'powerful and inclusive way to inform, illustrate and inspire people about the value of understanding our human world'.
Mode | Duration | Attendance | Start date |
---|---|---|---|
Full time | 1 year | 2 days a week | September 2025 |
Full time | 2 years including professional placement | 2 days a week plus placement year | September 2025 |
Part time | 2 years | Contact Dr Leah Fusco for details | September 2025 |
Main Location | Kingston School of Art, Knights Park |
As part of Kingston School of Art, students on this course benefit from joining a creative community where collaborative working and critical practice are encouraged.
Our workshops and studios are open to all disciplines, enabling students and staff to work together, share ideas and explore multi-disciplinary making.
Through tutorials, field trips, lectures, seminars, workshops and research projects, you will gain the technical skills, critical tools, knowledge and confidence needed to contribute to the development of the subject and its practice. You will be asked to examine your own practice and identify existing practice-based research methods, which will then be developed by introducing discipline specific notions of rigour, originality, ethics, positioning and inclusivity.
Modules have been designed and aligned to ensure that students are able to make intellectual links between practice, critical theory and real-world scenarios. In doing so, this programme prioritises the development of an individual practitioner and their creative work.
There is an emphasis on independent and self-directed learning where students are given autonomy to develop a practice that supports their aspirations and ambitions. Skills in critical reflection and analysis provide you with the tools necessary to make decisions about your practice and learning trajectory. Students are provided with the opportunity to initiate, propose, and realise an Extended Research Project (Capstone Project), that is ambitious in scale and scope.
Studio modules include development of illustration skills, concepts and practice through project work and utilise the studio as a site for making. Reading modules focus on critical and contextual theory or issues and positioning practice critically. Presentation modules orientate students within a professional landscape and include preparation for employment through development of future skills and career planning. Reading and Presenting modules are shared with Animation MA and Graphic Design MA Programmes.
30 credits
This module recognises the diverse positions and experiences you each have in relation to contemporary illustration practice on entering the course. You are asked to examine your own practice and identify existing methods for image-making, which will then be developed by introducing discipline-specific notions of rigour, originality, ethics, positioning and inclusivity.
We frame this approach as practice-based research and enquiry-led learning. Research will be established as integral to the act of critical making through experimentation with physical, digital and virtual tools and technologies, embracing a diverse range of multidisciplinary approaches.
Throughout this module you will be encouraged to engage with fundamental concepts relating to the production of images, such as observation, curation, facilitation, interpretation, and translation. You will gain necessary critical awareness and practical understanding of illustration processes, to build confidence and develop individual and innovative approaches to practice-based research.
30 credits
This module introduces ways of theorising contemporary and historical design to enable you to locate your practice within wider professional, social and political contexts and an interdisciplinary framework. You will investigate key current issues within design and participate in urgent critical debates, developing a theoretical and conceptual vocabulary with which to position what you do as a practitioner.
You will not only develop your understanding of design theory and histories but critically examine different ways of knowing about, and through, design. You are encouraged to question established norms and challenge Eurocentric models of knowledge production, engaging with discourses of decolonisation, design pedagogy, sustainability, participation, accessibility, speculation and design for social change. Exploring a range of different research methods will support you to reflect on your own position, values and ethics as a researcher, and to articulate how that underpins your practice.
30 credits
This module focuses on how to evolve knowledge, ideas, and data through visual and/or experiential outputs that communicate complexity with empathy, audience awareness, and innovation. Expanding upon the fundamental concepts and methods explored in Teaching Block 1 (observation, curation, facilitation, interpretation, and translation), you will be supported to develop and establish discipline specific research methodologies and put them into practice in order to situate your work in different illustration contexts.
Disciplinary Spaces offer the opportunity for you select a direction for your practice by interpreting and developing content through a distinct lens. The focus of each of the elective Disciplinary Spaces will be reactive to urgent narratives and emerging issues within contemporary illustration practice, such as power and representation, imaging ethics and politics, and co-creation and impact. The projects you undertake will ask you to engage with, and question, disciplinary boundaries through the creation and situation of illustrative outcomes.
You will develop your skills in research planning and project management, enabling you to produce a proposal for your Extended Research Project, a sustained and independent project that is realised in the last module Studio: Extended Research Project for Illustration.
30 credits
This module asks you to think about the role of the designer now and what it might be in the future. It takes the position that many of the jobs you may have in the future do not yet exist – it is you that will create them.
You will work on projects individually and collectively that ask you to communicate across disciplinary boundaries in diverse environments with hybrid ways of making and thinking drawn from different contexts, methods and philosophies. Real-world scenarios set by external partners will be examined through elective collaborative projects that situate your creative practice within the contemporary paradigms of precarity and uncertainty, providing a space to address issues such as climate literacy, design education and the future of work, and in doing so anticipate contexts for your practice within the cultural and creative industries and beyond.
60 credits
This module helps you to build a space for your future practice through enquiry-led learning, conceptual depth, critical imagination, and practice-based research. You will embrace creative agency as a means of initiating, testing, and completing your research project individually or in collaboration with internal or external partners. By assimilating the learning established so far on the course, you will have built an individual critical position on graphic design, identifying real-world contexts for your practice, and innovative modes of communication in an expanded notion of the discipline.
You are expected to work autonomously as a critical agent, setting your own programme of learning. You will be supported through peer-to-peer activities, tutorials and reviews in a community of practice. Project proposals will be used to construct student-led research groups based on your chosen fields of practice and a set of specific workshops will support research methods and professional practice. At the end of the module, you will have resolved and realised your intended ideas and ambitions and made this public with and/or for chosen audiences.
The Extended Research Project (capstone project) provides a framework for you to recognise and engage with a range of transferable skills e.g., time-management, art direction, community collaboration, ethical responsibility, performative presentation, sustainable practices, convivial discourse, social and technological networks. You will consolidate your design practice by taking part in researching, reflecting on, theorising, testing, and communicating the field of graphic design and your place in it.
Many postgraduate courses at Kingston University allow students to do a 12-month work placement as part of their course. The responsibility for finding the work placement is with the student; we cannot guarantee the work placement, just the opportunity to undertake it. As the work placement is an assessed part of the course, it is covered by a student's Student Route visa.
Find out more about the postgraduate work placement scheme.
120 credits
The Professional Placement module is a core module for those students following a masters programme that incorporates professional placement learning, following completion of 120 credits. It provides you with the opportunity to apply your knowledge and skills to an appropriate working environment, and to develop and enhance key employability skills and subject-specific professional skills in your chosen subject. You may wish to use the placement experience as a platform for your subsequent major project module, and would be expected to use it to help inform your decisions about future careers.
Students will benefit from a variety of different learning and teaching approaches including brief-led project work, workshops that encourage creative experimentation and individual critical reflection. We take a dialogic and discursive approach to learning and teaching, through peer-led learning, discussion groups and seminars as well as opportunities to co-construct the curriculum. An elective range of assessment strategies and methods allows students to take responsibility for their own learning.
Kingston School of Art has an established an ethos of Thinking Through Making, underpinned by a policy that supports equal access for all students to the 2D and 3D workshops. Students are encouraged to explore new and unfamiliar processes and techniques and use these to experiment and innovate within their own disciplines and individual creative practices.
You'll be taught by academics who are practising designers and researchers. There is also a regular programme of professional lectures and studio visits. Postgraduate students may also contribute to the teaching of seminars under the supervision of the module leader.
Depending on the programme of study, there may be extra costs that are not covered by tuition fees which students will need to consider when planning their studies. Tuition fees cover the cost of your teaching, assessment and operating University facilities such as the library, access to shared IT equipment and other support services. Accommodation and living costs are not included in our fees.
Where a course has additional expenses, we make every effort to highlight them. These may include optional field trips, materials (e.g. art, design, engineering), security checks such as DBS, uniforms, specialist clothing or professional memberships.
The course interprets professional activity across a broad spectrum. This ranges from established remits for illustration practice such as publishing and commissioned based work to emerging areas in research and public engagement. By approaching visual storytelling as a transmedia practice, students can work flexibly and responsively. We are interested, too, in the value of illustrative strategy beyond production. Project consultancy, direction and management, for example, is a key area for the application of skills in innovative storytelling.
Our graduates work in publishing, curation, exhibition, and engagement in the cultural sector and beyond. They also teach and lead higher education initiatives in the UK and internationally that develop the potential of how images can contribute to global culture and societies.
This course and the Design School have strong and well-established links to the design industry both nationally and internationally. This is significant as many of our students are from overseas. After graduating they often return to a wide range of international locations. Course modules address the changing nature of communication design in the global workplace.
The course works in collaboration with organisations and business. Recent projects include working with Illy Coffee in Italy to produce a magazine that was distributed around Europe and with Draught Associates in London who reviewed portfolios, provided professional guidance and offered internships.
Competitions are offered as part of the course, providing opportunities for students who wish to add to their portfolio.
The course has developed collaborative projects with Hongik University in Korea. This has included a focus on the use of new technologies to create professional networks and new opportunities for designers.
The information on this page reflects the currently intended course structure and module details. To improve your student experience and the quality of your degree, we may review and change the material information of this course. Course changes explained.
Programme Specifications for the course are published ahead of each academic year.
Regulations governing this course can be found on our website.